The Best Support Cards for Heavy Tanks in Tower Rush
Deploying a massive, high-hitpoint tank like a Golem, Giant, or Lava Hound is only the first step in executing a successful ‘Beatdown’ strategy.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
AoE Support Units
You place these units a few tiles directly behind your tank; as the enemy deploys swarms to kill the tank, your splash unit instantly incinerates them.
However, splash units usually have lower single-target Damage Per Second (DPS) and are incredibly vulnerable if the tank dies.
- Space them out.
- If they use a single-target killer, a splash unit won’t help.
- It flies, meaning ground-targeting defenders cannot hit it, ensuring it survives longer behind the tank.
High DPS Backline
You need high-DPS, single-target snipers like the Musketeer, Flying Machine, or Night Witch to rapidly melt through thick defensive lines.
The bats swarm the enemy’s single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
| The Meat Shield | Best Support Synergy |
|---|---|
| Lava Hound | Balloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river) |
| Golem | Night Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers) |
Magic as Support
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
The slow march to victory is unstoppable if supported correctly.
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