Mastering Siege Decks in Tower Rush
In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
- Never play your X-Bow if you don’t have the elixir to protect it.
- Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
- If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.
The Mortar vs. The X-Bow
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
| Siege Weapon | Cost and Speed | Ideal Strategy |
|---|---|---|
| The Machine Gun | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| The Mortar | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
A War of Attrition
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Welcome to the artillery division.
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